update to use Liberation Mono font for consistent GUI
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@ -192,12 +192,12 @@
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),
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),
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Button(view).states_([[">", Color.black]]).action_({arg pState; updateSection.value(1)}.inEnvir),
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Button(view).states_([[">", Color.black]]).action_({arg pState; updateSection.value(1)}.inEnvir),
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Button(view).states_([[">>", Color.black]]).action_({arg pState; updateSection.value(4)}.inEnvir), nil,
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Button(view).states_([[">>", Color.black]]).action_({arg pState; updateSection.value(4)}.inEnvir), nil,
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sectionDisplay = StaticText(win).string_("section: 1.1").font_(Font("Monaco", 70)), nil);
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sectionDisplay = StaticText(win).string_("section: 1.1").font_(Font("Liberation Mono", 70)), nil);
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view.layout_(HLayout(
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view.layout_(HLayout(
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[VLayout(
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[VLayout(
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HLayout(clock = StaticText(win).string_(" 1.1").font_(Font("Monaco", 200)),
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HLayout(clock = StaticText(win).string_(" 1.1").font_(Font("Liberation Mono", 200)),
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StaticText(win).string_("|").font_(Font("Monaco", 200)),
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StaticText(win).string_("|").font_(Font("Liberation Mono", 200)),
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metronome = StaticText(win).string_([-30, -105, -104].collect({arg int; int.asAscii}).as(String)).font_(Font("Monaco", 300)).stringColor_(Color.red)),
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metronome = StaticText(win).string_([-30, -105, -104].collect({arg int; int.asAscii}).as(String)).font_(Font("Liberation Mono", 300)).stringColor_(Color.red)),
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nil, transport, nil,
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nil, transport, nil,
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HLayout(
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HLayout(
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tempo = TextField(view).string_("90"),
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tempo = TextField(view).string_("90"),
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