first draft of score
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@ -9,7 +9,7 @@ SynthDef(\flicker, { |automate = 1, bufs = #[0, 1, 2, 3, 4, 5, 6, 7, 8],
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// end times / fade outs (must be same length as fadeInTimes with fadeInTimes[i] < fadeOutTimes[i])
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// end times / fade outs (must be same length as fadeInTimes with fadeInTimes[i] < fadeOutTimes[i])
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var fadeOutTimes = [47, 106] * 60;
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var fadeOutTimes = [47, 106] * 60;
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// These are the times to wake up with a flourish of activity and the reading of an entry in the journal
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// These are the times to wake up with a flourish of activity and the reading of an entry in the journal
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var wakeTimes = [4, 9, 17, 24, 34, 44, 53, 57, 73, 97, 101, 106] * 60;
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var wakeTimes = [4, 9, 17, 24, 34, 44, 53, 57, 73, 97, 101] * 60;
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// These are the frequency ratios of the ensemble parts
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// These are the frequency ratios of the ensemble parts
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var freqRatios = [2, 3/2, 5/4, 7/4, 11/8, 13/8, 17/16, 19/16, 23/16];
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var freqRatios = [2, 3/2, 5/4, 7/4, 11/8, 13/8, 17/16, 19/16, 23/16];
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// Triggers
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// Triggers
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@ -34,7 +34,7 @@ SynthDef(\flicker, { |automate = 1, bufs = #[0, 1, 2, 3, 4, 5, 6, 7, 8],
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// Triggers for wakeTimes
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// Triggers for wakeTimes
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wakeUpTrigs = Select.kr(automate, [InTrig.kr(wakeTrigBusNum), timedTrigger.value(wakeTimes)]);
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wakeUpTrigs = Select.kr(automate, [InTrig.kr(wakeTrigBusNum), timedTrigger.value(wakeTimes)]);
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//~~~~~ Rich-get-richer Algorithm ~~~~~
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//~~~~~ Rich-Get-Richer Algorithm ~~~~~
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// Update resolution
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// Update resolution
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pulse = Impulse.kr(30);
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pulse = Impulse.kr(30);
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// State of consciousness: asleep or awake; a wake up lasts 60 seconds plus a bit of a tail
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// State of consciousness: asleep or awake; a wake up lasts 60 seconds plus a bit of a tail
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@ -55,7 +55,7 @@ SynthDef(\flicker, { |automate = 1, bufs = #[0, 1, 2, 3, 4, 5, 6, 7, 8],
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// Feedback binary representation
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// Feedback binary representation
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LocalOut.kr({|i| (i <= selects) * (selects <= i) } ! 9);
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LocalOut.kr({|i| (i <= selects) * (selects <= i) } ! 9);
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//~~~~~ Control signals ~~~~~
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//~~~~~ Control Signals ~~~~~
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// The norms are basically the amount of energy to each element
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// The norms are basically the amount of energy to each element
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energy = norms;
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energy = norms;
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// In a toy model manner, this mimics voltage to the system
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// In a toy model manner, this mimics voltage to the system
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@ -87,10 +87,10 @@ SynthDef(\flicker, { |automate = 1, bufs = #[0, 1, 2, 3, 4, 5, 6, 7, 8],
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// Final mix currently set to output stereo where the multiplier is the final output level
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// Final mix currently set to output stereo where the multiplier is the final output level
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// Send to separate channel for more control of the indivuals sounds (e.g. with a mixer)
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// Send to separate channel for more control of the indivuals sounds (e.g. with a mixer)
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// The lamentations of a 50 / 50 chance of sounding at all
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// The lamentations of a 50 / 50 chance of sounding at all
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Out.ar([0,1], Mix.new(lamentations) * fadeInOutEnv * wakeEnv * 0.75 * TIRand.kr(0, 1, wakeUpTrigs));
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Out.ar([0,1], Mix.new(lamentations) * fadeInOutEnv * wakeEnv * 0.8 * TIRand.kr(0, 1, wakeUpTrigs));
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Out.ar([0,1], Mix.new(hums) * fadeInOutEnv * wakeEnv * 0.075);
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Out.ar([0,1], Mix.new(hums) * fadeInOutEnv * wakeEnv * 0.075);
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Out.ar([0,1], Mix.new(ensemble) * fadeInOutEnv * wakeEnv * 0.125);
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Out.ar([0,1], Mix.new(ensemble) * fadeInOutEnv * wakeEnv * 0.12);
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Out.ar([0,1], Mix.new(drone) * fadeInOutEnv * 0.25);
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Out.ar([0,1], Mix.new(drone) * fadeInOutEnv * 0.2);
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//~~~~~ Visualization Control ~~~~~
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//~~~~~ Visualization Control ~~~~~
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// Send signals to visualizer (these could be sent and scaled appropriated to control real lights)
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// Send signals to visualizer (these could be sent and scaled appropriated to control real lights)
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@ -43,7 +43,8 @@ projectionWin.drawFunc = {
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Pen.addOval(innerSquare);
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Pen.addOval(innerSquare);
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Pen.fillRadialGradient(innerSquare.center, innerSquare.center,
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Pen.fillRadialGradient(innerSquare.center, innerSquare.center,
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(innerSquare.width / 16), (innerSquare.width / 2),
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(innerSquare.width / 16), (innerSquare.width / 2),
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Color.black.blend(Color.new255(255, 214, 170, 255), pow(blend[(i * 9) + j], 0.5)), Color.black);
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Color.black.blend(Color.new255(255, 214, 170, 255), pow(blend[(i * 9) + j], 0.5)),
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Color.black);
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} ! 9 } ! 2
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} ! 9 } ! 2
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};
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};
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projectionWin.refresh;
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projectionWin.refresh;
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